This system exists in the fluff as the "Overlord" battlefield command system, with the player character intended to be a CO using cutting edge technology to gain an unprecedented, real-time, complete view of the battlefield instead of having the magical birds-eye viewpoint common to RTS games. "Unit 1 Attack Hostile 1", for instance, would give your first unit the command to attack the enemy designated as Hostile 1. The game also prides itself on a Voice Command system that allows players to command units with their voice using a simple structure. However, when factoring in unit experience and upgrades and numbers, it can get a bit more blurred. Outside of the triangle, there are Command Vehicles (purely tactical use, but with a drone escort that beats helicopters) and Artillery (beats everything at long range except Choppers, dies in close combat). In the vehicles quadrant, they have their own rock paper scissors scheme - Tanks beat Transports, Transports beat Choppers, and Choppers beat Tanks.
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Tactical RockĀPaperĀScissors is generally in full effect - Riflemen beat Engineers, Engineers beat vehicles (with exceptions for good strategy), vehicles (usually) beat Riflemen. An incapacitated unit will be evacuated, but the enemy can still kill it before that happens. Mechanically, the game mixes in a few RPG Elements - your battalion is persistent between missions, gaining in experience and ability. Their forces are the slowest moving within the game, so they have more hitpoints to compensate. A heavily armed and elite force drawn from the ranks of the newly-revived Russia, specializing in heavy armor and heavy weapons, with heavily weaponized vehicles and modified standard-issue gear. The Spetsnaz Guard Brigade (Green, Russia).To make up for that speed, they have lower hitpoints than everyone else. Elite troops from all the major special forces and armies of Europe, who favor energy and non-lethal weaponry, electronic warfare, and high-speed vehicles. The Enforcer Corps (Blue, European Federation).The prologue to the game begins in 2020, with the US about to complete the Freedom Star orbital military platform, which will shift the balance of power - which upsets the EF, who leaves NATO. Despite declaring neutrality, the New Commonwealth does allow European forces to man the missile defense uplink sites on its territory. In response to this, Western Europe forges a new charter for the Union, becoming the European Federation - with the notable exception of the United Kingdom, who, with Ireland, forms their own union known as the "New Commonwealth". At the same time, Russia's export of crude oil and energy causes them to experience a significant economic boom period, allowing them to become an international military and economic superpower again. In 2017, the orbital anti-ICBM shield jointly deployed by the European Union and the United States goes online, supposedly ending the threat of worldwide nuclear war. Set 20 Minutes into the Future, major nuclear terrorism in the Middle East in 2016 causes gas prices to skyrocket, with Russia soon after becoming the world's leading supplier in petroleum.
The story of the game centers around the obvious: World War III. Tom Clancy's EndWar is a real-time tactics game in the Tom Clancy franchise that attempts to capture the notion of modern warfare through aversion or subversion of the tropes we usually associate with real time strategy.